Thursday, 6 December 2012

PlanetSide 2 Classes


Combat Medic

The Combat Medic’s incredible versatility on the battlefield affords them a wide range of both assault and support roles. Equipped with rifles and a suite of nanite-fueled healing devices, the Combat Medic can both hold their own in a firefight and quickly mend their fellow soldier’s wounds.

Their powerful assault rifles are both accurate and deadly, allowing them to easily take out targets at a distance. Their medical applicator can project a concentrated beam of nanites programmed to mend flesh and dispense coagulation agents, as well as experimental Field Rebirth technology, allowing the recently dead to be brought back to life.

When the dust settles from an intense firefight with only a lone survivor, every squad wants their Combat Medic to be the last man standing. Though every soldier on Auraxis is capable of putting enemies into the grave, the Combat Medic is the only one that can pull them back out.


 


Light Assault

The Light Assault utilizes a devastating combination of powerful close-range weaponry, extreme mobility and chaos-causing tools to define the flow of combat and make their own paths through facilities. A skilled Light Assault soldier can make the battlefield their own.

Light Assault troops come equipped with powerful carbines that make short work of enemies at close to medium ranges, and their jumpjets allow them to circumvent barriers and obstacles that would leave other soldiers looking for another way through. In addition to their mobility and close quarters prowess, they also make use of flashbangs and smoke grenades that can be used to disorient and confuse the enemy, or provide cover to their Empire.

Though not as sturdy as other soldiers, the agile Light Assault can do serious damage when flanking enemy squads, taking advantage of both their vast weapon and support options. Whether acting alone to disrupt enemy forces or in a group to finish capturing a facility, the Light Assault is a fearsome presence on the battlefields of Auraxis.

Heavy Assault

The development of the Heavy Assault soldier was a relatively recent innovation designed to combat the surge of instant nanite-assembled vehicles. Not only do they boast some of the most durable armor on Auraxis, their Nanite Mesh Generators allow them to instantly form a temporary extra layer of protection that absorbs the impact of incoming enemy fire. In addition to their ability to take damage, Heavy Assault soldiers are well known for the devastating weaponry that they wield. Their anti-vehicle rocket launchers can punch holes in enemy tanks, and their high-capacity LMGs and Heavy Assault weapons can lay down sustained fire that dominates in close quarters.

Only with the introduction of Rebirthing and recent improvements in shield technology has their mantra of “endure and eradicate” become viable. While the Heavy Assault’s brute-force strategy may not be the most elegant solution, it’s proven itself as an effective one.

Engineer

When factory-built tanks and vehicles were replaced by relatively disposable nano-fabricated versions, non-combatant mechanics began training extensively in marksmanship and demolitions. Despite their recent shift in duties, Engineers have quickly proven themselves as effective soldiers, capable of either turning an ordinary warehouse into an impregnable fortress, or blasting the enemies fortresses to the ground. The Engineer excels in both traditional combat and support roles, but it’s when they’re on defense that they truly shine.

Equipped with easily controllable carbines, the Engineer can put down targets in close quarters and even mid ranges with ease. Their ACE tool, however, is where the bulk of their utility lies. Capable of generating a variety of turrets, shield generators and the like almost instantly, Engineers have the ability to both defend a position or create staging points for assaults. In addition to their ACE tool, Engineers can also repair friendly vehicles and MAXes with their Nano-Armor Kit, as well as lay down anti-vehicle mines and C4 to destroy enemy tanks.
 


Max

Prototypes of the modern day MAX suit used on Auraxis were created after the New Conglomerate began modifying powered exoskeletons intended for mining operations by welding shotguns and homemade composite armor to them. After their potential for both saving and taking lives was realized, revisions to the initial design were quickly iterated on by all three factions. The end result is a lumbering juggernaut capable of both adapting their flexible weapon systems to a variety of situations and absorbing immense amounts of fire.

MAX suits lack the shield generator that other infantry possess, but their durable exoskeletons can absorb far more punishment than the typical footsoldier, especially from small arms fire.


     


Infiltrator

Even though Rebirthing technology has nearly eliminated the concept of fear on Auraxis, the Infiltrator remains one of the few things soldiers are afraid of. Their cloaking technology enables them to become almost totally invisible, allowing them to move around virtually undetected. Soldiers came to fear every shimmer or shadow in their peripheral as a very real threat.

Infiltrators are far from the sturdiest soldiers, as their suits composed of stealth-compatible materials provide little protection against small arms fire, but many veteran cloakers claim that being undetectable provides for just as much survivability on the field. Their long-range sniper rifles are amongst the most powerful on Auraxis, allowing them to take down targets at even the most extreme distances with deadly precision. In addition, they also can choose from an array of recon tools to help support their covert nature, allowing them to supply their empire with critical information about the enemy and their movements.


 







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