Thursday 6 December 2012

PlanetSide 2 Classes


Combat Medic

The Combat Medic’s incredible versatility on the battlefield affords them a wide range of both assault and support roles. Equipped with rifles and a suite of nanite-fueled healing devices, the Combat Medic can both hold their own in a firefight and quickly mend their fellow soldier’s wounds.

Their powerful assault rifles are both accurate and deadly, allowing them to easily take out targets at a distance. Their medical applicator can project a concentrated beam of nanites programmed to mend flesh and dispense coagulation agents, as well as experimental Field Rebirth technology, allowing the recently dead to be brought back to life.

When the dust settles from an intense firefight with only a lone survivor, every squad wants their Combat Medic to be the last man standing. Though every soldier on Auraxis is capable of putting enemies into the grave, the Combat Medic is the only one that can pull them back out.


 


Light Assault

The Light Assault utilizes a devastating combination of powerful close-range weaponry, extreme mobility and chaos-causing tools to define the flow of combat and make their own paths through facilities. A skilled Light Assault soldier can make the battlefield their own.

Light Assault troops come equipped with powerful carbines that make short work of enemies at close to medium ranges, and their jumpjets allow them to circumvent barriers and obstacles that would leave other soldiers looking for another way through. In addition to their mobility and close quarters prowess, they also make use of flashbangs and smoke grenades that can be used to disorient and confuse the enemy, or provide cover to their Empire.

Though not as sturdy as other soldiers, the agile Light Assault can do serious damage when flanking enemy squads, taking advantage of both their vast weapon and support options. Whether acting alone to disrupt enemy forces or in a group to finish capturing a facility, the Light Assault is a fearsome presence on the battlefields of Auraxis.

Heavy Assault

The development of the Heavy Assault soldier was a relatively recent innovation designed to combat the surge of instant nanite-assembled vehicles. Not only do they boast some of the most durable armor on Auraxis, their Nanite Mesh Generators allow them to instantly form a temporary extra layer of protection that absorbs the impact of incoming enemy fire. In addition to their ability to take damage, Heavy Assault soldiers are well known for the devastating weaponry that they wield. Their anti-vehicle rocket launchers can punch holes in enemy tanks, and their high-capacity LMGs and Heavy Assault weapons can lay down sustained fire that dominates in close quarters.

Only with the introduction of Rebirthing and recent improvements in shield technology has their mantra of “endure and eradicate” become viable. While the Heavy Assault’s brute-force strategy may not be the most elegant solution, it’s proven itself as an effective one.

Engineer

When factory-built tanks and vehicles were replaced by relatively disposable nano-fabricated versions, non-combatant mechanics began training extensively in marksmanship and demolitions. Despite their recent shift in duties, Engineers have quickly proven themselves as effective soldiers, capable of either turning an ordinary warehouse into an impregnable fortress, or blasting the enemies fortresses to the ground. The Engineer excels in both traditional combat and support roles, but it’s when they’re on defense that they truly shine.

Equipped with easily controllable carbines, the Engineer can put down targets in close quarters and even mid ranges with ease. Their ACE tool, however, is where the bulk of their utility lies. Capable of generating a variety of turrets, shield generators and the like almost instantly, Engineers have the ability to both defend a position or create staging points for assaults. In addition to their ACE tool, Engineers can also repair friendly vehicles and MAXes with their Nano-Armor Kit, as well as lay down anti-vehicle mines and C4 to destroy enemy tanks.
 


Max

Prototypes of the modern day MAX suit used on Auraxis were created after the New Conglomerate began modifying powered exoskeletons intended for mining operations by welding shotguns and homemade composite armor to them. After their potential for both saving and taking lives was realized, revisions to the initial design were quickly iterated on by all three factions. The end result is a lumbering juggernaut capable of both adapting their flexible weapon systems to a variety of situations and absorbing immense amounts of fire.

MAX suits lack the shield generator that other infantry possess, but their durable exoskeletons can absorb far more punishment than the typical footsoldier, especially from small arms fire.


     


Infiltrator

Even though Rebirthing technology has nearly eliminated the concept of fear on Auraxis, the Infiltrator remains one of the few things soldiers are afraid of. Their cloaking technology enables them to become almost totally invisible, allowing them to move around virtually undetected. Soldiers came to fear every shimmer or shadow in their peripheral as a very real threat.

Infiltrators are far from the sturdiest soldiers, as their suits composed of stealth-compatible materials provide little protection against small arms fire, but many veteran cloakers claim that being undetectable provides for just as much survivability on the field. Their long-range sniper rifles are amongst the most powerful on Auraxis, allowing them to take down targets at even the most extreme distances with deadly precision. In addition, they also can choose from an array of recon tools to help support their covert nature, allowing them to supply their empire with critical information about the enemy and their movements.


 







PlanetSide 2 Vehicles



 

Galaxy

The massive Galaxy dropship can carry and air-drop up to a dozen soldiers onto objectives where a ground assault would be impossible.The Galaxy also comes equipped with four passenger-operated 20mm machineguns and functions as a mobile infantry spawn point while on the ground.
 
       
 

Lightning

The versatile Lightning from Nanite Systems can quickly navigate rough terrain for strategic flanking attacks. It also features an highly interchangeable weapon system that allows it to adapt to nearly any ground or air threat.
 
       
 

Sunderer

The imposing Sunderer ground transport can hold a dozen soldiers and sports a pair of swappable roof-mounted weapons.
This heavily armored behemoth is capable of simply driving through defended front lines to reach objectives.

 
       
 

Liberator

Nanite Systems' Liberator features a 3-man crew and unsurpassed air-to-ground firepower.
The heavily armed gunship features an accurate belly-mounted cannon can decimate ground vehicles and infantry alike, as well as nose and tail mounted autocannons to tear apart enemy aircraft.
 
       
 

Flash

The nimble Flash ATV's interchangeable weapon system and offroad abilities allow it to make surprise. Its low cost and maneuverability have made it a popular choice amongst infantry.
 

 


Terran Republic Vehicles

 

Mosquito

The swift Mosquito is by far Auraxis' fastest vehicle. Its untouchable top speed allows to shake enemies in dogfights, as well as perform devastating air-to-ground assaults before the enemy can react.
 
       
 

Prowler

The Prowler's high top speed and maneuverability allow it to run circles around other tanks in its class. It features powerful twin 120mm cannons and a passenger-operated 20mm machine gun.
 

 


New Conglomerate Vehicles

 

Reaver

The New Conglomerate's Reaver possesses the heaviest armor and hardest hitting weaponry out of all of Auraxis' interceptor aircraft. This heavy aircraft can execute and survive dangerous strafing runs that leave only burning wreckage behind.
 
       
 

Vanguard Medium Tank

By and far the heaviest ground vehicle on Auraxis, the mighty Vanguard boasts an unparalleled 150mm cannon that can punch through the thickest of vehicle plating. It also features a passenger-operated 20mm machinegun for dealing with nearby infantry.
 

 


Vanu Sovereignty Vehicles

 

Scythe

The Scythe's incredible agility allows it to perform aerial feats that put other aircraft to shame. Equipped with powerful plasma-based weaponry and the ability to effortlessly pull off loops and barrel rolls make a good Scythe pilot a formidable opponent.
 
       
 

Magrider

The levitating Magrider tank's thrust engines allow it to move dodge projectiles laterally and drive over low obstacles. The forward-facing Plasma Cannon can melt through enemy armor, and the passenger-operated 20mm machinegun can quickly dispatch aircraft and infantry.
 

PlanetSide 2 Weapons


Vanu Sovereignty Weapons


 

Orion VS54

The Orion is the standard issue LMG for Vanu Heavy Assault soldiers. Its lightweight construction allows it to fire accurately even from the hip.
       
 

Pulsar VS1 Assault Rifle

The Pulsar Compact VS1 is the most widely used carbine in the Vanu Sovereignty. It features minimal recoil to give it a significant advantage when firing at distant targets.
 
       
 

VX25

The Vanu Sovereignty's experimental Pandora VX25's semi-automatic plasma shotgun is devastating in close quarters.
 
       
 

Artemis

The Artemis VX26 scout rifle features an energy efficient receiver, allowing for longer sustained fire between new power cores.
 
       
 

Polaris

Embedded recoil dampeners along the barrel of the Polaris VX29 give it an extended range over other LMGs. Its low recoil and high-capacity power cores make it an excellent choice for outdoor combat situations.
 
       
 

Beamer VS3 Pistol

The Beamer is the Vanu Sovereignty's standard-issue sidearm. It fires accurate laser projectiles that deliver considerable stopping power without sacrificing rate of fire.
 
       
 

Force Blade

All Vanu Sovereignty armor configurations are equipped with a Force Blade. The Force Blade’s powered edge can effortlessly tear through shields and modern body armor alike.
 


New Conglomerate  Weapons
 

 

Sweeper Shotgun

The Sweeper Shotgun is arguably one of most iconic shotguns in the New Conglomerates arsenal; availability and ease of use make this short ranged, high powered weapon a favorite among many NC soldiers engaged in close quarter combat.
 
       
 

Reaper DMR

The Reaper DMR's large ferromagnetic projectiles excel at dropping targets from afar. While it possesses incredible power shot-for-shot, its low rate of fire makes it ineffective in close quarters.
 
       
 

NC1 Gauss Rifle

The standard issue NC1 Gauss Rifle was the first successful implementation of handheld coilgun weaponry. It owes its high accuracy and lethality to the high velocity metallic slugs it uses.
 
       
 

Stiletto EM9

The powerful Stiletto EM9 was released shortly before Auraxis' global war yet still remains in common use due to its famed reliability and high stopping power.
 
       
 

Bolt Driver

The Bolt Driver uses an electromagnetic propulsion system to drive an extremely accurate, high velocity projectile at distant targets. It is prized by New Conglomerate snipers for its stopping power over long ranges and has become the primary weapon of choice for many soldiers entering the field of battle.
 
       
 

Tempest

The lightweight Tempest is the favored submachine gun of the New Conglomerate. Though inaccurate from afar, the Genudine produced Tempest provides substantial stopping power at close ranges, even while on the move.
 
       
 

EMC7 Impetus

The semi-automatic EMC7 Impetus sniper rifle features a high rate of fire with a significant punch, allowing marksman to quickly and effectively eliminate targets from long range.
 
       
 

NC4 Mag-Shot

Reliable and accurate, the NC4 Mag-Shot features a compact electromagnetic propulsion system that provides the New Conglomerate's standard issue sidearm considerable stopping power.
 


Terran Republic Weapons
 

 

T1 Cycler Assault Rifle

The T1 Cycler assault rifle possesses a good balance of damage output, range, and accuracy. Its high rate of fire and large magazine capacity allows soldiers to drop targets at medium range with ease.
 
       
 

Cycler ARV

The high modularity of the Cycler weapon system allows Heavy Assault solders to field the battlefield with variants outfitted with heavy 20' barrels and 100 round drum magazines. The slight loss in accuracy is more than made up for in sustained fire and makes any Heavy Assault soldier deadly at close range.
 
       
 

Mini Chaingun

The Mini Chaingun's high rate of fire and belt-fed ammunition system makes it the strongest close range weapon in the Terran Republic's arsenal. This extreme effectiveness comes at high weight cost though, making reinforced power armor a must for wielding it efficiently.
 
       
 

FAS-20 Barrage

The fully automatic FAS-20 “Barrage” shotgun features an extremely high rate of fire, making it one of the most fearsome weapons available for close-quarters combat.
 
       
 

MSW-2 Rampage

Assembled with lightweight polymers and alloys, the Rampage was developed for infantry who favor mobility above all else.
 
       
 

T20-F

The bolt-action T20-F sniper rifle utilizes the devastating 11x105 cartridge, the most powerful round used by the TR. Its unrivaled stopping power is only kept in check by its slow rate of fire.
 
       
 

TX1 Repeater Pistol

The iconic TX1 Repeater is the standard TR sidearm. Its 3-round burstfire configuration makes it extremely deadly in close quarters.
 
       
 

Chain Blade Knife

The Terran Republic’s Chainblade uses centuries-old technology in an extremely compact package. Though initially provided for utility purposes, the Chainblade’s synthetic diamond teeth have proven extremely effective in close quarters combat.

PlanetSide 2 Empires

Vanu Sovereignty

Vanu has taught that only through technology can humanity evolve it's next state of existence. The Vanu Sovereignty is extremely advanced, employing powerful alien technology on the battlefield. Their singular purpose is to uncover the secrets hidden away in ancient artifacts scattered over the surface of Auraxis and they will annihilate anyone who interferes.



 New Conglomerate

Rebels, freedom fighters or terrorists? The New Conglomerate operates as a loosely organized band of dissidents, vehemently opposed to the stranglehold that the Terran Republic has on Auraxis. Led by an unusual quorum of outcasts, industry titans, pirates and former military leaders, the New Conglomerate is unwavering and prepared to achieve their goals by any means necessary.

Terran Republic

An authoritarian government that leverages military might to maintain strict control over the colonial citizens. The Terran Republic is obsessed with the preservation of law and order and are thus seen by some to be an oppressive and dictatorial force, but many view the TR as the only hope for lasting security on Auraxis.

PlanetSide 2 Game Info


PlanetSide 2 is a free to play massively multiplayer online first person shooter (MMOFPS) published by Sony Online Entertainment and released on November 20, 2012. It is the sequel to PlanetSide which originally released in 2003. Officially announced on July 7, 2011 at the Sony Fan Fair, the second installment uses a brand new game engine and supports hundreds of players in continuous large scale conflict. As in the first PlanetSide, PlanetSide 2 chronicles the efforts of three factions as they fight for territorial control of the planet Auraxis.

In PlanetSide 2 battles can last for days or even weeks, and finally taking control of the base means it's yours until someone can take it back. Working strategically as a team to capture key tactical positions such as power plants and ammo depots have long-lasting effects that can shift the tide of battle. Victory requires strategic teamwork and a quick trigger finger to survive the massive battles.

PlanetSide 2 provides sophisticated communication tools that players need to coordinate and strategize from within and outside the game environments. From our up-to-the-minute, data driven Players site, providing the most relevant stats, map dominance information and more.

Battles take place not between dozens of troops, but thousands; with air and ground vehicles slugging it out alongside squads of troops. Whether in open fields, tightly packed urban centers or enormous structures, planning, teamwork and communication are essential.

PlanetSide 2 features incredible continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. With the territorial control meta-game, landmass has intrinsic value.